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20. May 2003 |
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BETA2 0.057
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23. Apr 2003 |
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BETA2 0.056
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23. Apr 2003 |
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BETA2 0.056
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22. Mar 2003 |
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BETA2 0.055
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2. Feb 2003 |
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old PP3DUpdater ( from Dec 2002 and earlier ) had a problem and did not
release libraries in use before trying to replace them with new versions.
In this case please download and run the full install. BETA2 0.054
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19. Jan 2003 |
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BETA2
0.053
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12. Jan 2003 |
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BETA2
0.052
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3. - 5. Jan 2003 |
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| PlasticPlanet 3D
at
Avatars 2002
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25. Dec 2002 |
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BETA2
0.050 - 0.051
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18. Dec 2002 |
Xmas Version | |
BETA2
0.049
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8. Dec 2002 |
Milestone | |
BETA2
0.047 - 0.048
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18. Nov 2002 |
Milestone | |
BETA2
0.046
Work in progress: 3D controls and properties. |
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2. Nov 2002 |
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BETA
0.045
Work in progress: new world client-server to replace DirectXPlay to be available mid of November. |
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27. Sept 2002 |
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| BETA
0.044 Includes the updates to the most recent render engine. The docking windows for Chat and UserList are now off by default. You can turn them on again in the View Menu by switching off 'Chat in 3D', if you prefer the Windows GUI version. A seperate update version is available for a faster download if you have version 0.0041 or higher installed already. |
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6. Sept 2002 |
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| BETA
0.043 Several bug-fixes within the render engine. Changed default configuration settings for better performance and older video cards (eg. S3 Savage family). The 'wp'-characters, which indicate a user using the WebPlugin, is now displayed in the chatbar and the userlist of the browser correctly. |
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26. Aug 2002 |
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| BETA
0.042 Update to latest render engine. Comes with two video-files within the scene to demonstrate video capabilities. |
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23. July 2002 |
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| BETA
0.041 Update to latest render engine. We are now able to apply a video file onto any object ! Like we display a texture onto an object we can project an animated video onto an objects surface. This brings more multimedia into your 3D environment ! |
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22. June - |
Milestone | |
| BETA
0.037 - 0.040 A web-plugin is available for PlasticPlanet 3D. This means we are now able to include a fully featured multi-user 3D environment in any web-page. Instead using the PP3D browser you can now access PlasticPlanet 3D also thru this link. Imagine the possibilities you have with it. * Create your own webpage to show off your world * Present your own 3D content * Invite your visitors of your homepage to visit you in your world * Developers may use the plugin to make their own user interface ... just to list a few of them :-) Please let me know your ideas and suggestions. Beta 0.037 and 0.040 include better support for graphic-cards like Matrox, TNT and a bug-fix for the ATI driver. |
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13. June 2002 |
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| BETA
0.034 - 0.036 The software will now check your current framerate when you send off a chattext. In case your framerate is poor (because of an old video card or not the correct driver installed) the program will ask you to switch to the minimum requirements. You also can manually switch to this mode with the Menu/Settings/Software Emulation Mode checkmark. Changes: 1) Window boxes for chat and userlist are now off by default in fullscreen-mode. 2) When switching to 'Chat-view in 3D' chatbox and userlist are switched off by default. 3) Standard framerate set to unlimited. Bugs: 1) if Avatar- or View- menu was chosen when not connected, it caused a crash 2) jump showed wrong vertex animation Fixes: 1) mirror did not work correctly when cam was switched 2) cam collision sometimes wrong (out-of- body experience) 3) the (clear) command was visible in the chat 4) chat input line did not show typed keys when first switched to fullscreen-mode 5) enable jump while walking at once 6) avatars name display was wrong when viewport on 7) framerate was displayed wrong when viewport on 8) ball game works now on Win9x/ME systems Thanks to Darian for finding bugs and working out this list with me. |
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7. June 2002 |
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| BETA
0.033 Render Engine Update. Please make sure you uninstall any previous version before installing the new one. Performance improvements in particular noticeable at mesh collisions. Framerates up to your monitors refreshrate even in fullscreen mode are now possible! (e.g. Win98 GeForce2, 1152x864 - fullscreen at 120fps in the default scene with more than 66.000 mesh-faces). Emoticons have been expanded and can be changed 'silently', without saying out the trigger word loud. Thanks to Fabio for the fast response and updating the render eingine's core modules. Thanks to Darian for ideas and 'creativity input' :-) |
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4. June 2002 |
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| BETA
0.032 Darian had a brilliant idea and we know YOU will like it ! He suggested to display emoticons directly within the 3D scene, right next to the Avatar's name and created the really nice icons ! In very creative 'sessions' we could make an easy but effectful use of emoticons. Many thanks to Darian ! |
No pic - come and see ! | |
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2-3. June 2002 |
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| BETA
0.028 to BETA 0.031 Changes in Collision Detection algorithm will now detect collisions faster on rotated objects. Thanks to Fabio Policarpo for support. The Camera's collision detection has been optimized. Thanks to JohnViper for input: The chat within the 3D window is now always available in windowed mode (was just used in full-screen mode before). In addition a nice design with a semi-transparent background for easier reading das been added as well word-breaks at the end of the line for longer chat messages with a full international character support for all 8bit characters. Thanks to Darian for pointing out a bug with displaying user names in the chat. |
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| News |
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30. May 2002 |
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| BETA
0.027 now checks a proper rendering mode configuration automatically at
every start of the program and adjusts the settings if necessary. This update is meant as a preparation for the upcoming Caligari trueSpace support and the dynamic download of objects from any web-space. Internal data structures have been changed. Objects can be rotated now in all 3 dimensions. The calculation of bounding boxes used also for object collision is corrected now, so that independend of the of the object's rotation the collision should work properly. More keys have been defined. A key layout and description will come soon. |
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24. May 2002 |
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| BETA
0.026 should bring some improvements for older graphics card,
including 3dfx cards and some older ATI cards. Please tell me your
experience. A chat-log was added and the last location as well the last used avatar is saved and when reentering you will land on the previous position wearing your last avatar. Besides this some minor bugs, like the jump-and-fly-key-bug, are fixed. |
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20. May 2002 |
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| BETA
0.024 demonstrates how you can control and/or own an object. This is shown
by moving a ball randomly in radius of 250m around GZ. The Avatar closest to the ball takes over the control of the ball, by calculating its random movements and sending this information thru the server to all other users. An Avatar can 'own' the ball, when he is in touch with it. Further more you can kick the ball thru the scene and even play matches against each other. Now, turn this prinicple around so that another object is controlling your avatar's position, you get an avatar riding a car, for example. Those are basic features for: * Artificial Intelligent Agents (AIA) * Inworld Building * Motion Control |
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17. May 2002 |
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| Lightening fixed, smoother Avatar movements and some improvements in frame-rates, noticeable in crowded areas. The work on using trueSpace cob objects is in progress. | ||
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14. May 2002 |
Milestone | |
| Version
Beta 0.020 brings you the possibility to select and move objects around in
the 3D environment. Further more the option to define links on
objects and execute them in an external IE Browser window.
This is a major improvement of the system, as object selection and properties on objects are the first step for in-world building. |
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12. May 2002 |
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| Beta 0.014 published. A new scene and cool stencil shadows, also for all objects in world are new with this version. Preparations have been made for a dynamic file download. | ![]() |
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10. May 2002 |
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| Beta 0.013 published. This is an interim update. It includes Teleports, Chat in full-screen mode (Alt+Enter) on the 3D display, check for new version during logon, updates the location of all users inworld and shows their position at the userlist (double-click on name in userlist); Avatars to chose from and bug fixes. The Avatarlist is theoretically unlimited, to look forward to 'personal Avatars' of each user. | ![]() |
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4. May 2002 |
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| First Beta version ready for download | ||
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3. May 2002 |
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| Weblaunch | ||
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1. April to |
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| Development of the beta version to be published on 4th of May 2002 | ||