| PlasticPlanet 3D Technology | |
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| 3D Render
Engine Is based on OpenGL and uses parts of the Fly3D game engine. The engine is plugin-able, in the meaning that functionality of the browser can be expanded by additional libraries. |
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3D Web Interface for your 2D Browser (optional) Allows you to implement your own 3D scene into your common flat webpages as a multiuser world. |
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3D File Formats The render engine uses its own fileformats. Converters and 'builder-programs' are available. Currently scenes, models and avatars can be exported through plugins from 3D Studio Max 3.x and 4.x. Quake3 'pk3' files can be converted. It's is planned to support Caligari trueSpace 'cob', Renderware 'rwx' and Milkshape3D 'ms3d' models directly without translation. |
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Program architecture The software, client browser as well as world servers, are modular structured. Plugins allow the advanced 3D content developer a maximum of flexibility, even in building online games such as chat-based or actor based games. The brilliant 3D quality and flexibility allows you architectual show-cases and walk-throughs. Through the most flexible interfaces the software can be used for any educational purpose, eg for e-learning. |
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3D Client Browser see system requirements |
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World Server Simple server application running on every Windows 32-Bit platform, even from your Home PC. |
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Recomended System Requirements for the Client (the more the better) Platform: Windows 9x/Me/NT4/2k/XP Graphic Card: Preferable hardware accelerated for best performance (most 3D cards bought after 1998 have those standards). The 3D card needs OpenGL support.Make sure to be using the latest drivers available for your video card and also to have the latest Windows Service Packs and latest DirectX install. Random Access Memory (RAM): Win 9x/Me: 64MB Win NT4/2k/XP: 128MB |
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... more to come with the first public release version. |